Boar Style (Combat, Style) Your sharp teeth and nails rip your foes open. Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. Practitioners of Charging Stag Style can charge fluidly around trees, taking enemies by surprise in the wilderness. You can pool all your attack potential in one devastating punch. They should be the same in Pathfinder, but Pathfinder doesn't provide official rules for monks smaller than small or larger than large. This document is currently in a beta stage as I complete the addition of more sources and also reorganize and edit categories. | Dungeon World SRD Style Feats are summarized on the table below. share. Sahuagin occasionally teach this style to others who want to harness the power of their own pain. Linnorm Style: Your open stance invites opponents to attack you, and like a linnorm’s death curse, your retributive strikes punish those foolish enough to accept the invitation. Like an archon’s aura, the light of your thrown weapons can shake even the fiercest of foes and your thrown weapons can become pure light, overcoming enemy defenses. Feat Path: Cudgeler Style, Cudgeler Sweep, Cudgeler Takedown. Prerequisite : A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. Your paired blades rend through armor and you strike at your enemies with both weapons simultaneously. Feat Path: Mobile Bulwark Style, Mobile Fortress, Mobile Stronghold. Feat Path: Dwarven Hatred Style, Dwarven Seething, Dwarven Fury. Dragon style 150% str to the dmg roll 200% with power attack on. Charging Stag Style (Combat, Style) Source Heroes of the Wild pg. As mentioned before, this only refers to the first feat in a style chain. Their forceful blows conjure forth caustic elements to dissolve and disable their enemies. Tiger Style: This style seeks to emulate the power and fury of the great tiger. Feat Path: Deadhand Style, Deadhand Initiate, Deadhand Master. Note that the Antipaladin's Touch of Corruption ability counts as Lay on Hands for the purposes of feats, spells, and abilities that modify or work with Lay on Hands. Feat Path: Mantis Style, Mantis Wisdom, Mantis Torment. Traveller SRD Mobile Bulwark Style: You are able to use tower shields more creatively and effectively. Fanatical followers of the style use herbal and alchemical reagents to harden their nails and teeth, sometimes performing self-mutilating procedures that result in claw-like nails and sharpened teeth. Feat Path: Archon Style, Archon Diversion, Archon Justice. Street Style: You can take advantage of urban environments to bash your foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects. Monk Feats Every level at which you gain a Monk feat, select one of the following feats. The best of them all; Ascetic Style, Dragon Style, Jabbing Style, Crane Style, and Snake Style. Masters of this style learn to drain the life essence of their enemies, reducing them to desiccated husks. Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. Cudgeler Style: This style focuses on dealing only nonlethal damage to incapacitate opponents. Unarmed attacks deal slashing damage, force a creature to release a grappled ally. Some GMs may allow more feats than those presented … Monk Unarmed Attacks Some monk stances allow you to make special unarmed attacks while in those stances. 1. The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. As a swift action, you can enter the stance employed by the fighting style that a style feat embodies. The feats presented below are combat, general, style, and teamwork feats. Kitsune Style: Pulling from the trickster habits of kitsune, this style focuses on duping and incapacitating foes in the heat of combat. Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignment, Your unarmed strikes weaken foes against madness and can disintegrate the fallen, Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignment, Use ki to deal substantial Wisdom/sanity damage, Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment, ain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist, Improved Unarmed Strike, Stunning Fist, Heal 3 ranks, Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2, Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist, Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent, Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks, Treat half your non-monk levels as monk levels for Stunning Fist effects, Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th, Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th, Gain +1 use of Elemental Fist per day, and cold resistance, Gain +1 use of Elemental Fist per day, and deal cold damage, Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1, Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers, Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4, Add half your shield bonus to AC to your touch AC, Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7, Gain cover vs spells and total cover vs one attack as an immediate action, Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks, Add Wisdom bonus on Climb checks, and climb and crawl at half speed, Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks, After successful Stunning Fist, you may enter an adjacent square, Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks, Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone, Gain a bonus on attack rolls equal to the number of enemies that threaten you, As a move action, designate a number of creatures who can't flank you while in Octopus Style, Trip two adjacent creatures in Octopus Style, Use Bullying Blow with the first attack each round, Bonus to attack/damage against shaken opponents, +4 save vs. effects created by shaken foes, Int 13; Combat Expertise or brawler’s cunning, Move an additional 5 feet when making a 5-foot step with Outslug Style, +1 to AC and damage when taking a 5-foot step with a chosen weapon, No penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, Ready two ranged attacks as a standard action instead of full-round, Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11, Ready up to four ranged attacks with Overwatch Style instead of two, Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rank, Use Fly with martial training and chrage through any creatuer, Dex 13, Skill Focus (Stealth), Stealth 1 rank, Use Stealth with martial training and charge with Stealth, Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank, Use Acrobatics with martial training and while charging, Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style, Retaliate as a free action instead of as a swift action, Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style, Retaliatory attacks are resolved before the attack. Role: Rangers are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. Types of Feats. Legal Information/Open Game License, Fan Labs Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), Gain a +2 bonus to damage when fighting defensively or using Combat Expertise, Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), Parry an attack made by a single focused target, Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack, Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rd, Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity, Archon Diversion; Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7th, Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity, Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1st, Grant bonus to AC to allies against single opponent's attacks, Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th, Use a new melee weapon with unarmed class abilities, Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th, Use unarmed damage of a lower level monk instead of the weapon’s base damage, Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st, Use weapons with unarmed strike abilities, When using Asura Style, you gain improved uncanny dodge, You can dispel divine spells with your unarmed strikes in Asura Style, You can sicken creatures casting divine spells with your unarmed strikes, Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6, You can trip those whose attacks of opportunity against you miss, Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10, Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round, Gain a +1 dodge bonus to AC if you move at least 15 feet, You can make a second charge attack after a first, You can unarmed attacks underwater without penalty, Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks, +2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion, Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranks, Use your Handle Animal check in place of an adjacent animal companion's saving throw, Cha 13, Handle Animal 1 rank, must have an animal companion, Use Handle Animal to attempt to negate a hit on your adjacent animal companion, Blinded Blade Style, Blind-Fight, Improved Blind-Fight, Pinpoint creatures without a check while using Blinded Blade Style, Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks, Improve your ability to pinpoint creatures with Blinded Blade Style, Gain additional attacks per round against bleeding creatures when using, Increase your Strength and Constitution, but lower your AC, Improved Unarmed Strike, Boar Style, Intimidate 6 ranks, Add piercing damage to unarmed attacks, and demoralize opponents, Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks, Improved Unarmed Strike, Intimidate 3 ranks, Unarmed strikes deal bludgeoning or piercing damage, Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious Stomp, Weaken tripped foes and reduce their move speed, Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious Stomp, Make an extra unarmed attack when starting next to a prone foe, Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious Stomp, Str 13, Improved Overrun, Power Attack, proficiency with heavy armor, Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor, Overrun multiple opponents and add your Strength on Acrobatics checks to jump, Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor, Deal damage on a successful overrun manuever, Dex 13, Improved Grapple, Improved Unarmed Strike, Ready an action to grab creatures charging you, Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawler, Reposition creatures you grab a crature with Bull-Catcher Style, Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawler, Redirect a creature's charge when you grab it with Bull-Catcher Style, You can apply Vital Strike to attacks made in Cerberus Style, When you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel, You can attack three targets at once within your reach, Dex 13, Dodge, Improved Unarmed Strike, Mobility, Charge through difficult terrain and allied spaces, make a turn while charging, Int 13, Combat Expertise, Improved Dirty Trick, Learn dirty tricks as free actions during a surprise round, Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty Trick, Use dirty tricks as free actions with an attack of opportunity, Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty Trick, Use free dirty tricks when your opponent is off guard or flanked, Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th, When you deflect an attack, you may make an attack of opportunity, Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st, Take –2 penalty when fighting defensively, Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th, May deflect one attack per round while fighting defensively or using total defense, Wis 15, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +6, Disorient an opponent when you drag or reposition it, Wis 15, Crashing Wave Buffet, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +9, Make an unarmed attack against a foe when you drag or reposition it, Wis 13, Improved Drag, Improved Reposition, Improved Unarmed Strike, Move 5 feet when you drag or reposition an opponent, Deal greater damage with nonlethal damage on a charge, Attempt to trip your foes on a charge with Cudgeler Style, Wis 19, Deadhand Style†, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignment, Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignment, Your unarmed strikes inflict negative levels, Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment, You are hard to scare and your unarmed strikes can make foes shaken, Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5, Gain damage bonus based on how far you charge when you bull rush, Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9, Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge, Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7th, Gain enhanced effects when you use Diabolic Style to humiliate a target, Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11th, Apply Vital Strike on attacks of opportunity, Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1st, Humiliate targets that provoke attacks of opportun, Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th, You don't provoke attacks of opportunity from foes you feinted against, Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th, Deal additional damage t o a target that is denied its Dex bonus to AC, Cha 13; base attack bonus +1 or bard level 1st, Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th, Use Elemental Fist to surround yourself with electricity, Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th, Gain 1 additional use of Elemental Fist per day, and electricity resistance, Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th, Gain 1 additional use of Elemental Fist per day and bonus to electricity damage, Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th, Be treated as though you are in mulitple squares for threatening squares, flanking, and being attacked, Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th, Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd, Gain bonuses when enemies are grouped together and bypass bonuses from aid another, Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks, Gain bonus on unarmed attacks, and you can cause opponents to be shaken, Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks, Gain +1 use of Stunning Fist per day, and you can emit a concussive roar, Str 15, Improved Unarmed Strike, Acrobatics 3 ranks, Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain, You are treated as though you were on higher ground when making attacks adjacent to objects, You can jump off of adjacent creatures to gain the high ground when in Dragonfly Style, Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size, Use Dwarven Seething against any number of opponents, Base attack bonus +1, defensive training and hatred racial traits, Medium size, Apply hatred on both attack/damage and increase to +2, Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size, Apply hated/defensive training to different types/subtypes, Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks, You can trip a giant of any size. 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