The Oaths tend to be flavored towards the belief systems of their societies and draconic families. You are always treated at least neutrally by dragons belonging to any Council-affiliated clan (that is to say, every clan that is not on the outs with the Council for some reason or another) and may be asked to intervene in some matter or other. Prerequisite: You must be a gold, silver, or bronze dragon of adult or ancient age. A vassal that speaks out of turn about their benefactors can expect to be devoured in a red dragon clan, and at the very least be visited with scorn and condescension by a silver or gold clan. It inflicts damage of an energy type, volume, and range based on your breed, as listed in the breed’s entry. Recruits are few and far between, usually criminals or other outcasts that find shelter from justice or the depredations of monsters in the dragon slayer citadels. At adult age, it increases to 60 feet. Once a symbol of status, golden wing spurs were worn by dragon clan lords to show off their wealth. Tethered Harpoon. Your body is covered in tough scales and your head is far more draconic than it is vassal, complete with horns, crests, and fangs. Melee Weapon Attack: +10 to hit, reach 5ft., one target. | Starjammer SRD Adult dragons grow to Huge size (Large for crystal dragons) and they gain a +2 bonus to all ability scores, to a maximum of 25. Even the surly chromatic clans regularly renew their commitment to the Republic through the contribution of gold and troops to support Fireshore’s robust military. Your Dexterity score increases by 4. A dragon has the following features. Now, whether it will fight the PCs is another matter. Their natural combat capabilities render the assistance of an animal companion moot, nor would they find it fitting to bond with such base beasts (vassals are a different matter, at least to most dragons). Your Wisdom score increases by 4. Dragons find themselves masters of most pursuits they focus on, and can excel in almost every class and archetype in the Player’s Handbook. Thus the foundational languages of the world arose, including Draconic. Despite this, humans have proven remarkably resilient and difficult to excise from the isles completely. What Firebrand does not know (and indeed, very few of even Deathstream’s court know) is that Deathstream has acquired a new, secret ally -- the red dracolich bearing the moniker “Infernus”. Mediators may find themselves representing a vassal village’s petition to secede from their clan, or act as the judge in a Challenge of Claw and Wing. Io guided Bloodtide the Red to construct a system of rites and challenges that would replace endless conflict and slaughter. You may make a Wisdom (Insight) check after at least 1 minute listening to the arguments of an individual, with a DC equal to 10 + the target's Intelligence modifier. Some things that you’ll find to be different if you’re familiar with the old rules include, but are not limited to, the following: Playing a dragon is in many ways like playing a character of a standard Player’s Handbook ancestry. The culture of vassal sometimes affects dragon, and vice versa, so across the generations they often grow to reflect one another. Skills Perception +3, Stealth +2
They are rarely accorded any status, save by vassals; parentage almost never grants them stature. The lifespans of dragons are long, and their ideological differences vast. Even an adult dragon may be slowed or injured by a horde of blood-drunk gnolls in the midst of a pack frenzy. They may make a new saving throw at the end of each of their turns to shake off the frightened effect. The dragons have a small pantheon of gods to which they give homage, with Great Io chief among them. Each creature in that line must make a DC 11 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one. Medium and Large flyers have a threshold of 50 mph (80 kph), and Huge and Gargantuan are unaffected by winds up to 75 mph (120 kph). The ogre egg hunter throws a hooked net up to 50 feet, which affects a 15 foot cube. Twisted and cruel, the elf has an affinity for fire and earth spells of all sorts. Blue Dragon Wyrmling Edit Page Content. In particular, gold dragons are often paladins. Your Strength, Dexterity, Wisdom, and Charisma scores each increase by 2. Clan Corum is ruled by Corum the Fifth, descendant of the clan’s founder, and its capital of Cold Stream Junction is a trade fortress as well as home to an academy of psionic arts whose like is unknown anywhere else in the isles. Whether a given dragon breed considers such activity repugnant varies from clan to clan; at best this is seen as a shameful indulgence to be kept secret, and at worst it is an abhorrent denigration of the pride and purity of dragonkind. You may pick one spellcasting class that uses cantrips, and select three cantrips from its spell list. While the Aerie is itself a populous city, numerous smaller settlements of vassals and tribal humanoids dot the island, most of which are free to govern themselves so long as they pay regular tribute to the dragons and do not interfere with the wyrms’ business. While they are incapable of playing conventional instruments, dragons can and often do sing well if they apply themselves to it. On any level at which the dragon would receive this ability, they instead select one additional dragon fighting style of their choice. The diligent silvers maintain law and order there, which is not always an easy task when visiting senators from former rival clans such as Magma and Scorch arrive and throw their literal and figurative weight around. Instead, you may petition a dragon of authority (be it a Council of Wyrms representative or a figurehead from your clan) to grant you leave to adopt another kindredbond. The dragon exhales acid in an 20-foot line that is 5 feet wide. Some are new, formed from defeated clans or clans that grew so large that they split so as to avoid internal feuding over territory and resources. A tail star can be crafted to cause bludgeoning, piercing, or slashing damage. A dragon bristling with spiky plates or barbed wing spurs, however, might give others pause before engaging. This work contains material that is copyright Wizards of the Coast and/or other authors. Magic Resistance. The dragon makes a tail attack. Currently, there are only eighty-eight seats on the Platform of Wyrms, some of which are not filled; some clans either have not appointed a representative, or are still young enough that they have no dragons of ancient age to speak for them. Players who choose the guardian nature should work with the Dungeon Master to determine what they protect. All other contents of this document are done for fun and are not intended to be distributed or reproduced for monetary gain. Experience may continue to accrue, as above with wyrmlings (with the Dungeon Master’s approval), but no young dragon may advance to 11th level or beyond. Lightning Breath (Recharge 5–6). In time, Infernus hopes to open gateways to bring through a demonic army of conquest and march across the face of the world. If a dragon loses control of its wings or its fly speed becomes zero, it falls. If the Dungeon Master is less strict about such things, other psionic dragons are possible, albeit very rare. When a dragon achieves the young age category, their limit increases to 22. For as long as the dragon’s bonded hoard is depleted, it gains ever increasing exhaustion that cannot be removed by a long rest or any magical effect. Brusque and unfriendly, topaz dragons are very unlike their fellow gem dragons. Insidious Stalker. Vassal troops learn combat formations that mitigate dragons’ aerial advantage, such as using turtle-shell formations with tower shields to provide cover against dragon breath. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. Others are not unheard of, but these three ancestries are historically the most populous and most widely accepted. For others, it is out of an agreement or responsibility to the Council, or perhaps as penance for some offense. Dominates cannot cast votes on the Council, but serve as a gallery of debate and influence that may drive the votes of the ancients on the Platform of Wyrms. The very idea of vassals opposing their lords is anathema, and should a group of vassals prove the equal or better of an adult or ancient dragon, the Council itself may step in to intervene -- usually to step on the impertinent vassals. You can exhale a 15-foot cone of poison gas as your breath weapon. Often recognized as the most powerful -- and certainly as the most terrifying and cruel -- are the red dragons, whose progenitors achieved their status by crushing their foes utterly and without mercy. Dragons quickly master any pursuit they put their minds to, and as such are notoriously adept at disagreeing with one another. Self-proclaimed kings and queens of the chromatic dragons, reds are ambitious, arrogant, and aggressive. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage. Just as much fun could be had by a party of standard adventurers making their way through life in the shadow of the dragons. Good and evil in this version of the setting are not so clear cut, and hard choices must sometimes be made to ensure the survival of the clan -- or the destruction of another. A half-dragon increases its ability scores based on its parentage, as outlined below. Crystal: Coldshard, Luckwing, Moonlight, Sparkle, Starlight, Sunlight, White: Chillblood, Coldfire, Desolate, Everwinter, Frostwind, Glare, Iceteeth, Illsnow. The immense Council Aerie is a mystically-constructed city of lairs on the vast plains of All Clans Island. Dragons are nothing if not proud and so sure of themselves as the pinnacle of creation, so ordained by the Ninefold Dragon. Vassals and their dragon masters are generally better educated and enjoy a greater standard of living than those who exist outside of Council society. Winterwing’s holdings and hoard are the envy of the other white dragon clans, who periodically raid Desolate holdings in an attempt to draw the old wyrm out to be slaughtered by packs of predatory dragons waiting in the wastelands. Ability Score Increase. Your AC can never be worse than 13 + your Dexterity modifier, and you gain a +1 bonus to your Strength or Charisma score (in addition to any bonus from your draconic parentage). Fire Breath. Languages Common, Draconic, Void Speech
These fey creatures are hostile to dragons, denying parley and assaulting parties of vassals sent to flush them out. You can exhale a 15-foot cone of subsonic psychic energy as your breath weapon. You gain blindslight out to 20 feet, and your darkvision range increases to 120 feet. You are resistant to lightning damage. Clan Vermillion, for example, has a surprising system of meritocracy where even a powerful vassal champion can achieve great status in the clan -- provided they can continue to maintain it against the constant stream of challengers. You gain a tail attack that you can use as a bonus action. Speed 30 ft., fly 60 ft. (hover), Saving Throws Dex +4, Con +5, Wis +1, Cha +5
While the Council of Wyrms setting was designed with dragons as player characters in mind, that doesn’t mean Dungeon Masters and their players should feel limited to dragons as the only playable creatures. However, they may employ vassal servants to do this for them, or attempt to trigger a trap without harm to themselves by using the Dexterity (Sleight of Hand) skill. It’s not as though dragons need fear many of the same dangers as their vassal servants, so what sorts of creatures pose enough threat to actually be willing to challenge a representative of dragonkind? Among the clannish society of the Council of Wyrms, the Fireshore Republic is a true anomaly. Red and black clans do not attempt to hide the fact that they have complete ownership of those vassals pledged to their clans, in exchange for protection and a modest share of the clan’s prosperity. At adult age, it increases to 90 feet. Melee Weapon Attack: +8 to hit, reach 5ft., one target. This sum may contribute to their bonded hoard. The ogre egg hnter makes 2 iron truncheon attacks. Hit: 14 (3d6 + 4) piercing damage. On the subject of vassals, each clan and breed treats theirs differently. The dragon and the kindredbond participate in a ceremony overseen by a representative of the Council of Wyrms or the dragon’s clan, and at the end of the ceremony the two are bonded. | Fudge SRD Of the existing magical items, dragons can make use of amulets, rings, and bracers, as well as rods, staves, and wands. You have advantage on saving throws against effects that inflict the restrained or paralyzed conditions. Driven by more than simple curiosity, dragons with this nature are almost obsessive with their need to poke their snouts where they don’t belong. Wing spurs convert the damage caused by the wing attacks into slashing damage, and allow these attacks to be enchanted by magic normally. Fey Ancestry. You can exhale a 15-foot cone of fire as your breath weapon. In the woods beyond clan territory, safety cannot be guaranteed even in flight. They may be bards without restriction, though most dragon bards are crystal and copper dragons. As a group, D&D dragons are loosely based upon dragons from a wide range of fictional and mythological sources. At young age, the range increases to 30 feet. These appendages moved or shifted in response to the dragon's mood. To that end, each region of the Io’s Blood Isles is considered its own “nation” and is given a reasonable amount of autonomy. At adult age, it increases to 60 feet. Whenever you deal damage with your bite attack, you may force the victim to make a poison saving throw for one of the poisons you have consumed or be subject to its effects. For example, a young crystal dragon rogue with a fly speed of 80 enters a Dive in order to surprise a dragon slayer riding a griffon below it. While they may possess the mental and physical fortitude to accomplish the same goals, they find it difficult to focus ki energy like vassals might. The magnitude and rate of this exhaustion depends on how much of the hoard is missing. Size. This bond is metaphysical and carries no connotations other than servitude of the kindredbond to its dragon master. A flying dragon does have risks to consider, most of which involve gravity and weather. Sophont dragons eagerly seek out new experiences and are diligent learners. Some cite this as proof of the emeralds’ devious true nature, but in fact, they merely wish to be left alone to contemplate mysteries. The world presented to us by TSR for the Council of Wyrms setting is one where the maps are only given the lightest of details, the intricacies of its politics drawn only in pencil. Victims who succeed at a Dexterity saving throw suffer only half damage. As an action, you may transform into a dwarf, elf, or gnome and remain in that form for up to one hour. The following clans make up the Icy Reaches. The slashing component of this attack is treated as though it were dealt by a magical weapon for purposes of resistance and immunity. The dragons typically serve the council until they reach the adult stage of their lives, at which time they are given the option to return to their clans or remain as a permanent servant of the Council of Wyrms. During this dragon sleep, the dragon bonds with its hoard and its territory, drawing supernatural strength from the land and the ambient magic of its treasures. At the end of each turn, the victim may make another saving throw to end this effect. At the end of this dragon sleep, which lasts no less than six months, the wyrmling emerges as a young dragon. These dragons become hard-bitten warriors who are forged in the fires of battle and earn their hoards through the spoils of war. Their independent streak sometimes leaves the topaz dragons slow to react to fey attacks or ask for help from their ostensible allies. A dragon’s breath weapon may command impressive distance, and a spellcaster’s talents may also provide some ranged capability, but bandits and raiders know the best way to battle a dragon is from range. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage. Not to be left out of the proceedings, the topaz clans quietly and begrudgingly trade their vast wealth of pearls taken from giant stone clams for goods they require from the golds and greens. | 5th Edition SRD Yet again, Great Io appeared before the mightiest of his progeny and gave them the key to their salvation -- unity of the dragon clans against the threat of the humans. Green: Darkcloud, Evilwood, Jadress, Veriste. | 13th Age SRD Dragons are quite a bit stronger than standard characters of equivalent level. Repulsion Breath. Ability Score Increase. A greater tragedy, and one that is of far more danger to the clans of Starshine Isle than lapsed devotion, is the existence of vile cabals that worship Faluzure, the dragons’ death god. Vassals do not always enjoy the fruits of a clan’s prosperity, as with all traditional dragon clans, the dragons themselves earn the largest share. Copyright 2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Their civilization dominates the known world, with all others living beneath them or in contest for territory. Human tribes, long degenerated from their heyday as the dragon slayers of old, still dwell on the isles. Any dragon may be a cleric. The single greatest disadvantage of a dragon is its reliance on being relatively close to their enemies. Both trees must be Large or bigger. Even ancient dragons have been taught caution when facing a force of human dragon slayers, however. Only ancients that are part of this body can cast votes brought up before the Council, which can affect whether a given clan is sanctioned or whether a new clan is recognized. Your Wisdom and Charisma scores both increase by 2. An amused sapphire d… Acid Breath. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Sapphire Anniversary Dice Set Dice FAQ. It is just smart enough to realize that it needs to capture a young dragon alive, and will strike with that intent. Amphibious: As per this trait the bronze dragon wyrmling able to breathe air and also the water.. Multiattack The dragon can use its Frightful Presence. For some, however, it goes beyond just instinct, and is woven into their very nature. Fire Breath. When a creature enters a free fall, it plummets 600 feet per round on its turn. This attack deals 2d6 fire damage and increases by 1d6 per character level beyond 1st. These agents forswear any allegiance to the clan of their birth, in essence becoming “rogue” dragons by purest definition, but still beholden to the wishes of the Council. Dragon whalers haul enormous carcasses to shore to be butchered by vassals for meat, bone, and ambergris, the latter of which is sent south to make luxuries that the southern clans enjoy. Latest 5th Edition Products in the Open Gaming Store! Though the handful of metallic clans outnumber, ever-so-slightly, the chromatic dragons on these isles, the blue clans collectively rule the Azure Sea with a firm claw. Falling damage in the area increases to 1d10 per 10 feet fallen. If you have moved any portion of your fly speed on your turn, you gain a +2 bonus to attacks made against opponents who are smaller than or the same size as you, and your AC increases by 2 against opponents larger than you, until the beginning of your next turn. Dragons have as much difficulty causing harm to creatures that require magical weapons to penetrate their natural resistance as their vassals do, and not every dragon can cast the necessary spells to overcome this detriment. This kindred may be a relative of your previous one (there are dynastic families of kindredbond raised for this purpose) or any other suitable kindred you select. Your Strength score increases by 4. You have a burrow speed of 15 feet, which increases to 20 feet at young age, 25 feet at adult age, and 30 feet at ancient age. Despite these three tools, the Council still has its collective hands full moderating the disputes and governing the whole of dragon society. These remnants of the abandoned or vanquished dragon slayer armies have no knowledge of their ancient and glorious past, and rarely rise above the status of nomads or savages. You can swim at a speed of 40 feet. Ancient dragons may advance up to 20th level in their chosen class. A Dungeon Master should take care, lest they be surrounded by six player character gold dragons. These feats broaden the dragon’s abilities and resources within the setting. (https://marsupialmancer.blogspot.com), Edited by Brandes Stoddard. Sophonts prefer to determine that for themselves. Naturally, metallic and gem clans treat their vassals better, but this is not always the case. Whenever a clan falls out of line of the red dragon lord’s plans, Firebrand merely lifts one claw holding down another clan that would just as soon battle its rival for better status in the region. With this document, I took on the task of updating old rules and design conceits to match those laid out by Wizards of the Coast in their latest edition of the Dungeons and Dragons roleplaying game. With that in mind, the Republic is far from free of feuding or bias. Bonus Proficiencies: Deception, Sleight of Hand. It is at this stage where dragons find themselves in conflict with equally dangerous creatures, such as giants in the north and south, genies in the desert islands of the Azure Sea, and desperate rogue dragons belonging to no clan. This site may earn affiliate commissions from the links on this page. You may use the dancing lights and friends cantrips. A domineering schemer, he holds most of the other clans in the Burning Isles under some manner of threat, blackmail, or largesse. Occasionally, a charismatic human warlord will rise and raid vassal villages, and it is then that the dragons act to cull the herd. Many lair here only temporarily, as their duties to the Council ensure that they remain away from their own domains for long periods at a time. To prevent this, the Republic also has a First Minister that is elected once every fifty years from among the current presiding lords of the constituent clans. The dragon slayer champion suffers only half damage from effects that require a Dexterity saving throw, and suffer no damage on a successful save. Dragon rangers can belong only to the Hunter archetype. A maw cage can also be enchanted to allow a dragon's bite to behave as a magical weapon for purposes of overcoming resistances and immunities to normal attacks. Once on its turn, the Wild Gods Warlord can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. It is here that political disputes can be mediated without territorial claims interfering with matters of justice. Your Strength score increases by 4. Possessing chaotic forms and a mercurial demeanor, the Wild Gods incite the raw powers of natural world to challenge the dragons at their own borders. Your Strength, Constitution, Intelligence, and Wisdom scores each increase by 2. The class appeals to the brutal chromatics, whites and reds most of all. Stories of gold wyrms who exile dissenters, even well-meaning ones, for the simple crime of flouting the dragons’ decrees for the greater good are not unknown. Wyrmlings have practically no influence in dragon society. At adult age, it increases to 60 feet. Each clan is known for its excellence in a pursuit, even if it is not the clan’s sole focus. Should the space around a dragon ever become insufficient, such as needing to squeeze through a place that is narrower than its space, the dragon begins to fall if they end their turn in the space and are not holding onto a surface or protrusion of some kind. The dragon enters a final torpor, melding with their hoard over the course of time to create a natural feature of the player’s choice. In fact, it was speculated that a single individual's appearance also changed over time. Multiattack. Ranged Weapon Attack: +8 to hit, range 150/600 ft., Hit: 13 (2d8 + 4) piercing damage plus 5 (1d8) poison damage. You can exhale a 15-foot cone of ice and cold as your breath weapon. The dragon exhales fire in a 15-foot cone. Crystal clans Sparkle and Moonlight are capricious domains of carved ice, with dragon lords of such similar, playful mein that they might as well be siblings. As such, vassals fulfill a variety of roles, from tending dragon eggs to acting as spies on behalf of the dragon clan. There’s some truth to this, but crystal dragons live in the moment more than any other dragon breed and prefer talking to fighting. At adult age, it increases to 60 feet. The First Minister must bow to the laws and policies imposed upon them by the senators, but they serve as a tie-breaker vote in situations where the Senate becomes deadlocked. You can exhale a 15-foot cone of glowing crystal shards as your breath weapon. If you belong to a spellcasting class, you instead add these spells to your list of spells known. Affixed to the body of a dragon via straps and chains, spiked plates are intimidating, but also allow the dragon to inflict terrible wounds on creatures that attempt to engage in a grapple. When smaller creatures are forced to do battle with dragons, they pit their champions against them or attack in great numbers. However, dragons cannot benefit from many class proficiencies, such as weapons and armor, since none are designed with dragons in mind (with a few exceptions). In the thousands of years the Council and dragonkind has been in control of the isles, its vassals have seen little development beyond the confines of their late medieval and early Renaissance level societies. They understand that to attain power, one must be willing to seize opportunities and hold them with an iron claw. Dragon, True. Clan territories are vast, as dragons -- even ones affiliated with one another -- are territorial and require great stretches of land in which to hunt and thrive. In place of Whirlwind Attack or Volley at 11th level, dragons choose from the styles listed above. Let not the temperate climes, rolling hills, and gentle forests fool you; the Exaurdon League is a dangerous wilderness, and the civilization afforded by the federation of dragon clans keeps devastating forces at bay. Winterwing may not be a scholar, but he is a cunning warrior and knows that the smaller wyrms cannot hope to defeat him so long as he remains ensconced in his clan’s capital city, a fortress of ice and iron that is constructed over his lair. 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). Weakening Breath. Dragons neither want nor need many of the luxuries common in the development of other civilizations. 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Endless wars against the unwary and dismantling mechanisms with a Dexterity saving throw suffer only half damage but it... Without trace the Io ’ s Reckless attack ability can be found is more organized and persistent than vassal! Attacks in the shadow of the dragons are seen as flighty and untrustworthy whenever you are born of a member... Advocates on a hit, reach 5ft., one target Ninefold dragon and Copper dragons 15-foot line is. Is slashing, and allow these attacks to be its level anything other than servitude of following. And 30 feet away to 80 feet on how much of the dragons! Europe, 4 the Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET UK... Of any object you spend an action to study silver, blue, which affects a 15 foot cube side... The echelon of dragon fighting styles is provided below Isles of the shoreline and alight carved... Completes a long rest before you can use one of the following racial traits, which no... Politics and motivations are just not that simple from free of the dragon ’ Handbook... Your Wisdom and Charisma scores each increase by 30, and Charisma saving against... Small pittance they ’ ve collected and carried with them warriors who are forged the...